Module Reference
Switch between modules and then between their sections like events, globals, or API types.
Core uScript2
Built-in events, globals, and core API types from the default uScript2 installation.
Source
uScript2 Documentation
85 Entries
onAccuracyUpdated
event
onAccuracyUpdated(player)
onAid
event
onAid(player, target, item, *cancel)
onAnimalKilled
event
onAnimalKilled(player)
onArenaWin
event
onArenaWin(player)
onBarricadeBuild
event
onBarricadeBuild(player, id, position, *cancel)
onBarricadeDestroy
event
onBarricadeDestroy(player, barricade, *cancel)
onClothingUpdated
event
onClothingUpdated(player, item, slot)
onConsume
event
onConsume(player, item, *cancel)
onEffectButtonClicked
event
onEffectButtonClicked(player, buttonName)
onEffectTextCommitted
event
onEffectTextCommitted(player, buttonName, text)
onFishCaught
event
onFishCaught(player)
onHeadShot
event
onHeadShot(player)
onInterval
event
onInterval(timeInSeconds)
onLoad
event
onLoad()
onMegaZombieKilled
event
onMegaZombieKilled(player)
onPlantHarvested
event
onPlantHarvested(player)
onPlayerChatted
event
onPlayerChatted(player, message, mode, *color, *cancel)
onPlayerCrafted
event
onPlayerCrafted(player, itemId, *cancel)
onPlayerDamaged
event
onPlayerDamaged(victim, killer, *cancel, *damage, cause, limb)
onPlayerDeath
event
onPlayerDeath(victim, killer, cause)
onPlayerEquipped
event
onPlayerEquipped(player, item, *cancel)
onPlayerExperienceUpdated
event
onPlayerExperienceUpdated(player)
onPlayerGestured
event
onPlayerGestured(player, gesture)
onPlayerInventoryAdded
event
onPlayerInventoryAdded(player, item)
onPlayerInventoryRemoved
event
onPlayerInventoryRemoved(player, item)
onPlayerJoined
event
onPlayerJoined(player)
onPlayerQuit
event
onPlayerQuit(player)
onPlayerRespawned
event
onPlayerRespawned(player)
onRockMined
event
onRockMined(player)
onSignModify
event
onSignModify(player, sign, *text, *cancel)
onStructureBuild
event
onStructureBuild(player, id, position, *cancel)
onStructureDestroy
event
onStructureDestroy(player, structure, *cancel)
onTreeChopped
event
onTreeChopped(player)
onUnload
event
onUnload()
onVehicleDamaged
event
onVehicleDamaged(vehicle, player, cause, *damage, *cancel)
onVehicleEnter
event
onVehicleEnter(player, vehicle, *cancel)
onVehicleExit
event
onVehicleExit(player, vehicle, *cancel)
onZombieKilled
event
onZombieKilled(player)