Presets
Browser
10 settings in this section.
Server
27 settings in this section.
Default: True
Default: 750
Default: 15
Default: 30
Default: 0
seconds they will be kicked.
Default: 40
of each other, reject the calling connection.
Default: 2.5
other, reject the calling connection.
Default: 10
For example a value of 1 means the client will be kicked the first time they call the method off-cooldown. (not recommended)
Default: 10
of simultaneous connections from the same IP address past this number, they are prevented from joining.
May be useful to prevent against fake join requests coming from a single source IP. (public issue #5001)
Defaults to a high value because some regions will have many more clients with the same IPv4 address than
others. For example, due to Carrier-grade NAT (CGNAT).
Default: 64
if the limit is appropriate.
Default: True
amount of time passes between input packets we flag the client as potentially using a lag switch, and modify
their stats (e.g. reduce player damage) for a corresponding duration.
Default: 3
framerate hitches (e.g. loading dense region), so this is best used for tuning threshold rather than bans.
Default: False
Default: 0.1
Default: False
Default: False
Default: False
Default: 1:30 am
Default: False
(Unfortunately the server does not have a way to automatically determine the current beta branch.)
Default: public
Servers with plugins may want to enable because IMGUI does not fade out rich text.
Kept because plugins might be setting this directly, but it no longer does anything.
Default: False
Default: True
Default: False
By default, vehicles outside ±40 km are teleported into the map.
Intended to help with physics issues caused by vehicles far out in space. (public issue #4465)
Default: 40000
Default: True
UnityEvents
4 settings in this section.
Default: False
Default: False
Default: False
Default: False
Items
20 settings in this section.
For example, if set to 0.2 and level has 100 item spawns, max 20 items will spawn at a time. Easy 0.35 Normal 0.35 Hard 0.15
Default: 600
seconds
Use game default
(For example, an item nobody wants to pick up.)
Default: 900
seconds
Use game default
item is spawned approximately this often (in seconds). Easy 50 Normal 100 Hard 150
seconds
Use game default
For example, 0.5 halves the initial quality.
Default: 1
(E.g., ammo boxes.) Easy 0.1 Normal 0.05 Hard 0.025
(E.g., ammo boxes.) Easy 1 Normal 1 Hard 0.75
their quality doesn't decrease. For backwards compatibility, the newer per-item-type
durability options are ignored if this is off. Easy False Normal True Hard True
If true, items spawn at 100% quality. Easy True Normal False Hard False
doesn't decrease when damaged. Easy False Normal True Hard True
doesn't decrease when used. Easy False Normal True Hard True
Vehicles
20 settings in this section.
Default: 604800
Default: 0.1
Default: 300
seconds
Use game default
automatically unlocked.
Default: 3600
For example, 0.5 halves the amount of damage dealt to vehicles.
Default: 1
For example, 0.5 halves the explosion damage when blocked by a barricade.
Default: 1
For example, 2.0 doubles the amount of damage dealt to vehicles by non-"Heavy Weapon" guns.
Default: 1
For example, 2.0 doubles the amount of damage dealt to vehicles by "Heavy Weapon" guns.
Default: 1
For example, 2.0 doubles the amount of damage dealt to vehicles by melee.
Default: 1
For example, 2.0 doubles the amount of health restored by melee items.
Default: 1
Default: 4
Default: 8
Default: 16
Default: 32
Default: 64
If less than this many natural vehicles exist in the level, more will be spawned. The minimum of this or
Max_Instances is used. (I.e., if this value is higher than max instances the max instances value is used
instead.)
Default: 16
Zombies
42 settings in this section.
For example, if set to 0.2 and an area has 100 zombie spawns, max 20 zombies will spawn at a time. Easy 0.2 Normal 0.25 Hard 0.3
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0
Default: 360
Default: 30
Default: 0
Players were abusing the spawns to farm boss tier loot.
Default: 600
For example, 2.0 doubles the amount of damage from zombie attacks. Easy 0.75 Normal 1 Hard 1.5
For example, 0.5 halves the amount of damage dealt to zombies. Easy 1.25 Normal 1 Hard 0.75
Only certain weapons quality for this modifier.
Default: 1.25
Default: 1
Default: 1
Default: 2
Loot_Chance applies if the rolled number of drops between [min, max] is one.
Default: 1
Default: 1
Loot_Chance applies if the rolled number of drops between [min, max] is one.
Default: 5
Default: 5
Loot_Chance applies if the rolled number of drops between [min, max] is one.
Default: 8
Default: 10
Not applicable if Can_Stun is false. Easy False Normal False Hard True
Default: True
Default: True
Default: True
Default: True
Useful to clamp the number of drops when a large number of players participate.
Default: 0
Useful to clamp the number of drops when a large number of players participate.
Default: 0
Default: 1
Animals
9 settings in this section.
Default: 180
seconds
Use game default
For example, 2.0 doubles the amount of damage from animal attacks. Easy 0.75 Normal 1 Hard 1.5
For example, 0.5 halves the amount of damage dealt to animals. Easy 1.25 Normal 1 Hard 0.75
Default: 4
Default: 8
Default: 16
Default: 32
Default: 64
Barricades
11 settings in this section.
If the server is offline for more than half the Decay_Time, all decay timers are reset.
Default: 604800
For example, 0.5 halves the amount of damage dealt to barricades.
Default: 1
For example, 0.5 halves the amount of damage dealt to barricades.
Default: 0.5
For example, 2.0 doubles the amount of damage dealt to barricades by non-"Heavy Weapon" guns.
Default: 1
For example, 2.0 doubles the amount of damage dealt to barricades by "Heavy Weapon" guns.
Default: 1
For example, 2.0 doubles the amount of damage dealt to barricades by melee.
Default: 1
For example, 2.0 doubles the amount of health restored by melee items.
Default: 1
Default: True
Default: True
Default: 64
Default: 16
Structures
7 settings in this section.
If the server is offline for more than half the Decay_Time, all decay timers are reset.
Default: 604800
For example, 0.5 halves the amount of damage dealt to structures.
Default: 1
For example, 0.5 halves the amount of damage dealt to structures.
Default: 0.5
For example, 2.0 doubles the amount of damage dealt to structures by non-"Heavy Weapon" guns.
Default: 1
For example, 2.0 doubles the amount of damage dealt to structures by "Heavy Weapon" guns.
Default: 1
For example, 2.0 doubles the amount of damage dealt to structures by melee.
Default: 1
For example, 2.0 doubles the amount of health restored by melee items.
Default: 1
Players
47 settings in this section.
Default: 100
Default: 90
Default: 90
Lower values regenerate health faster, higher values regenerate health slower.
Default: 60
Lower values burn food faster, higher values burn food slower. Easy 350 Normal 300 Hard 250
Lower values kill the player faster, higher values kill the player slower.
Default: 15
Lower values lose water faster, higher values lose water slower. Easy 320 Normal 270 Hard 220
Lower values kill the player faster, higher values kill the player slower.
Default: 20
Default: 100
Default: 50
Lower values deplete faster, higher values deplete slower.
Default: 125
Lower values kill the player faster, higher values kill the player slower.
Default: 25
Depends on Can_Fix_Legs.
Lower values heal faster, higher values heal slower.
Default: 750
Lower values kill the player faster, higher values kill the player slower.
Default: 10
Depends on Can_Stop_Bleeding.
Lower values heal faster, higher values heal slower.
Default: 750
For example, 0.5 halves the amount of damage dealt to players.
Default: 1
For example, when a bullet passes within this distance of a player the shooter is
considered the aggressor.
Default: 8
Default: 1
Default: 1
Default: 0.5
Default: 0.5
Default: 1
Depends on Lose_Clothes_PvP because losing storage will drop contained items.
Default: 1
Depends on Lose_Clothes_PvE because losing storage will drop contained items.
Default: 1
Default: True
Default: True
Default: True
Default: True
Default: True
Default: False
Default: False
Default: True
Default: True
Default: False
Default: False
Default: True
Objects
8 settings in this section.
Default: 1
Default: 1
Default: 1
Default: 1
Default: 1
Default: 1
For example, whether christmas presents contain guns.
Default: True
while the server is running?
Default: True
Events
30 settings in this section.
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 2.3
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 5.6
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 0.05
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 0.15
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 1.3
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 4.6
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 0.2
Only applicable for backwards compatibility with levels using the legacy weather features.
Default: 0.5
features can have multiple weather types with different frequencies.) If this was
accidentally set to a high value you can use the "/weather 0" command to reschedule
the next weather event.
Lower values cause more frequent weather, higher values cause less frequent weather.
(Misnomer, sorry!)
Default: 1
features can have multiple weather types with different durations.)
Zero turns off weather entirely.
Default: 1
Default: 0.8
Default: 6.5
Lower values give players more time to react and chase the airplane.
Default: 128
Higher values require players to wait longer for the carepackage.
(This isn't intuitive, sorry!)
Default: 9.5
Default: 2
Default: 9
Default: 1
Default: 5
Default: 10
Default: 15
Default: 1
Default: 5
Default: True
Otherwise, arena cricle shrinks toward its initial center.
Default: True
Default: 0.5
Default: 1.5
Default: 3
Default: 4.5
Default: 6
Depends on Arena_Use_Compactor_Pause.
Default: 0.5
Gameplay
47 settings in this section.
Restricts players from repairing higher-tier items.
Default: 3
don't have the associated in-game item? Easy True Normal False Hard False
don't have the associated in-game item?
Default: False
don't have the associated in-game item?
Default: False
Default: True
Default: True
Default: True
Default: True
Requires Allow_Dynamic_Groups to be enabled as well.
Default: True
If false, the third-person camera is centered over your character.
Default: True
Default: True
Default: False
Default: False
Default: False
Default: False
Default: True
Default: True
Default: True
Default: True
Default: True
If false, only the backwards-compatibility "Heat Source" vanilla crafting tag can be required. This
functions identically to the cooking-skill-also-requires-heat behavior from before.
Default: True
Default: False
Default: False
Useful for backwards compatibility with modded scopes that have a small enough
dual-render surface to zoom-*out* when aiming in.
Default: False
Only applicable for supported maps and fishing rods. (I.e., not older custom maps.)
Default: True
Default: 10
Default: 10
Default: 30
before they are actually removed. Gives group members time to take cover.
Default: 30
Depends on Allow_Dynamic_Groups.
Default: 0
Default: 1
Default: 1
Default: 1
Default: 1
Default: 1
Default: 1
Default: 0.3