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Frequently Asked Questions

Frequently Asked Questions

Archived questions from the older FAQ database, reorganized into clear categories for easier browsing.

5 Categories
7 Topics
33 Questions

uEdit

Questions about uEdit itself.

General

General

Basic questions about the website.

uEdit intentionally keeps advertising to a minimum. The goal has always been to keep the site clean, fast, and pleasant to use instead of filling it with intrusive ads.

uEdit is a website built to make editing Unturned-related configuration files easier and faster. It originally started around commands.dat, especially because clear explanations for that file were difficult to find elsewhere.

RocketMod

Background information about RocketMod, LDM, and the remaining community spaces around it.

General

General

Project background and community context.

This community was created to preserve what the original RocketMod Discord used to offer: a place where people could get help installing RocketMod, solving issues, and talking with others who still rely on it.

On December 20, 2019, RocketMod's original maintainers Sven "fr34kyn01535" and Enes "Trojaner" announced that they would stop maintaining the project. Their farewell message explains why development ended and why parts of the old infrastructure disappeared.

Even after the original project was abandoned, RocketMod remained important for many Unturned 3 servers. The subreddit and Discord continued so developers and server owners could still help each other and keep communication alive.

The farewell message covered RocketMod's history, its growth in the Unturned community, the slowdown of development, and the decision to step away from maintaining the project. It also released the code under the MIT license and encouraged the community to continue building on those ideas.

LDM, short for Legally Distinct Missile, is a fork of Rocket for Unturned maintained by Smartly Dressed Games after the original RocketMod team stepped down. It is generally the recommended option for legacy Rocket compatibility and for fixes to older issues.

OpenMod

General FAQ entries about OpenMod as a framework.

General

General

Overview and getting started.

OpenMod is a plugin framework for .NET. It supports features such as authorization, plugin configuration, localization, command handling, and more. It can be used for games, bot frameworks, web servers, and other environments, with official implementations including Unturned.

OpenMod is built around modern C# practices. Its feature set includes a modern plugin API, NuGet-based installation and updates, .NET Generic Host support, dependency injection with Autofac, flexible configuration sources, and structured logging through Serilog.

At the time of the old FAQ entry, Unturned was the only officially supported game. More games were planned for the future, and OpenMod could also run alongside RocketMod.

The best starting point is the OpenMod documentation. It includes installation instructions for supported platforms such as Unturned, along with developer guides for creating your first plugin.

Unturned

Archived FAQ entries about Unturned, its community, and common troubleshooting topics.

General Discord Troubleshooting

General

General questions about the game.

Unturned is a zombie survival game developed by Smartly Dressed Games. It originally started as a browser game and later made its way to Steam.

SDG stands for Smartly Dressed Games, the Canadian game studio founded and led by Nelson Sexton.

The Permanent Gold Upgrade is a paid DLC for Unturned. It supports the developer and includes several in-game perks, including exclusive cosmetic items.

You can report bugs through the SDG GitHub issue tracker. For smaller or easier-to-solve issues, players also used community help channels, Steam discussions, or the SDG forums.

Server-related suggestions or staff issues were typically brought to the community's meta or reports channels, ideally together with clear evidence when a rule break was involved.

During certain limited-time events, players could receive a random cosmetic playtime drop every 72 hours of real time simply by playing.

Yes. Unturned includes an optional Streamer Mode to help reduce stream-sniping and similar privacy issues.

The old FAQ pointed players to several official channels: the SDG Blog for news, the SDG Forum for suggestions and discussion, Nelson's social channels, the official Unturned Discord server, and email contact.

During certain limited-time events, random playtime drops could be earned once every three days. These drops were usually common or uncommon cosmetic items.

Discord

Questions related to the official Discord server.

Access to the full Discord server depended on completing the registration steps described in the server's info and registration channels.

Warnings were usually given when someone broke server rules, posted in the wrong place, or behaved inappropriately. They were meant as a reminder before stricter punishments became necessary.

Troubleshooting

Common technical issues and older troubleshooting advice.

Crashes were often linked to not meeting the recommended system requirements, outdated drivers, damaged game files, missing Visual C++ components, or too many mods. The old FAQ especially recommended verifying game files, updating drivers, and checking which exact crash pattern you were seeing.

The old guidance recommended checking for conflicts with antivirus tools, firewalls, and third-party overlays, making sure Steam Overlay was enabled, and trying administrator mode for Steam, the game executable, or GameOverlayUI.exe.

If BattlEye was skipped during first launch, it could still be installed manually from the BattlEye folder in the Unturned directory. The older FAQ also covered launch errors and noted that some deep system-level problems could be tied to a damaged or illegitimate Windows installation.

Common fixes included clearing server browser filters, waiting for servers to update to the latest version, deleting old files from the Modules folder when custom module errors appeared, and checking antivirus conflicts when anti-cheat services failed.

The old FAQ suggested checking in-game volume, speaker or headset power, Windows Volume Mixer settings, and audio drivers before assuming the problem came from the game itself.

You can fix this by editing the Graphics.json file in Unturned's user settings folder. The old FAQ noted that UserInterfaceScale should normally be set to 1 and the resolution should match your monitor's native resolution.

Unturned II

Older FAQ entries from the Unturned II and 4.0 era.

General

General

Archived answers related to Unturned II.

The old FAQ described Unturned II as a sequel to the original game, built in Unreal Engine instead of Unity. It also clarified that the "4.0" label caused confusion, because many players assumed it was just a new version rather than a separate project.

According to the older FAQ entry, Unturned II was planned as a free-to-play release on Steam.

At the time of the old FAQ, there was no full release date. Access was limited to a semi-public beta for players who had earned an invitation ticket through playtime requirements.

The older FAQ recommended following Nelson's update posts through the SDG blog, related update channels, or the public roadmap resources shared at the time.

The earlier recommendation was to post feedback or bug reports on the SDG forums using the official channels linked by the developers.

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